Archive for the ‘Art’ Category

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Lovesick Robot!

August 16, 2008

That’s right, I’ve been busy again. This time with a webcomic! Everyone say hello to some of our Lovesick Robots:

Updated every Sunday and Wednesday with occasional surprises in between! Also, don’t forget to check out:

Lovesick Robot blog

Lovesick Robot on Twitter

Lovesick Robot on Facebook

Lovesick Robot on MySpace

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Alright, alright…

July 5, 2008

It is time to move on. But first, allow me to make a couple of announcements in regards to the ballet:

email and chat logs make very clear that you did the work for the ballet in a cooperative and open fashion, just as we all do our work for the ballet. at the time, the work was done for the ballet and for the use of the ballet, with no conditions.

then, many months later, you get a hair up your butt and start to assert copyright, send flaky email, etc. such things are best ignored, why feed a troll.

but, what you say in your blog is libel. if i were you, i would think about that a bit, and get off your high horse before it throws you.

by espresso saarinen July 1, 2008 at 11:50 pm edit comment

Espresso has always been a big man, you see, very quick to make mountains out of molehills and issue threats where they’re not needed. But I digress– his brash remarks, ill-informed as they may be (I don’t think he took the time to look up the definition of libel before writing that comment) made me reconsider my stance on the whole ordeal.

There’s no need to take any of them to court for a number of reasons. The time, the hassle, the money– Inarra simply is not worth the trouble. I never wanted money of any from them in the first place (it was not mentioned anywhere in the agreement I asked Inarra to sign) so taking them to court would be moot.

So, to drive home my point, and to dismount from my “high horse”, pull the “hair out of my butt” and stop being a “troll”, I have decided to release the images that I created for the Second Life Ballet into Creative Commons so that they (and anyone else in the art community) can use them as much as they want for non-profit purposes. It’s exactly like the agreement I offered SLB, except now they don’t have exclusive usage of my artworks.

You can find the works with the CC licenses at my DeviantART gallery.

I think that solves things nicely. On to bigger things!

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One last chance…

July 1, 2008

After a long hiatus, I regret to inform my readers of more legal troubles with the Second Life Ballet, now operating under the company title of Ballet Pixelle.

Upon visiting the SL5B ground and wandering around for a bit, I stumbled across the Ballet Pixelle display, featuring a couple of my copyrighted works without my permission:

In response, I sent this to Inarra Saarinen, the ballet’s founder and director, in a notecard:

Inarra,

Upon visiting the SL5B fairgrounds this evening, I saw your theater display and saw a few of my copyrighted pieces on display without my permission.

Please remove the following items from your display by no later than July 6th, 2008:

*The Second Life Ballet logo
*The “Windows” Production poster image

You can find the copyrights to these pieces at the following links:

http://cyanidebutterfly.deviantart.com/art/Second-Life-Ballet-Logo-55885634

http://cyanidebutterfly.deviantart.com/art/quot-Windows-quot-Poster-v-1-0-56441425

On February 28th, 2008, I sent you an email offering an agreement stating that you and your company may continue using my works as long as they were not used to gain profit. Upon recieving no response, I resent the email on March 1st, 2008 in case you hadn’t recieved it due to faulty email transmission, and still I recieved no response. Signing the agreement is still an option, because I do not want to deny you the ability to use my copyrighted works if you so desire. However, if you refuse or if I recieve no response by July 6th, 2008, I’m afraid I will have to take legal action against you and/or Ballet Pixelle.

Thank you for your attention,

Cyanide Seelowe/Jackie Steffen
cyanide.seelowe@yahoo.com

I’m at my wit’s end. For someone who supports the arts in Second Life, she doesn’t seem terribly concerned with helping her peers protect their intellectual property. I sincerely hope this doesn’t end in a messy legal battle… there’s no need for it to, as I think the agreement I offered was pretty generous.

Here’s to hoping.

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Beijing 2008 Adidas Ads– “Impossible is Nothing”

April 10, 2008

Say what you will about the Olympics this year– Adidas has some kick-ass ads that embody the true spirit of the event: togetherness. Illustrators Luming and Lance Ma drew the backgrounds by hand and added the athletes in later… amazing:

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You Suck at Photoshop

March 13, 2008

Harsh words, but it’s probably true :)

Here’s a series of hilarious tutorials that offer to remedy this problem. Hilarious and (surprisingly) useful!

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Troubles with the Ballet

March 8, 2008

This might not be common knowledge to a lot of people, but until recently, I served as the Second Life Ballet’s resident artist– that is, I designed some sets for them, made art for their playbills, designed their performance posters and, most importantly, I designed their logo.

Upon resignation of my position with the Second Life Ballet, I decided to draw up an agreement for the director, Inarra Saarinen, to look at and sign to insure that the ballet would use the art that I created exclusively for non-profit endeavors (which, as I understand, would not be a problem, since the SLB is a non-profit company to begin with).

This is the first email I sent on February 28th, 2008 at 9:25 PM:

Hey there Inarra:

The following is a quick and painless agreement in regards to using the posters, playbill images and the logo that I’ve created for the Second Life Ballet. Please read and send a return email indicating that you agree along with your RL name and contact information. Thank you!

The Second Life Ballet hereby agrees to use all materials created by Cyanide Seelowe (posters, playbill images, the Second Life Ballet logo, etc.) for non-profit purposes only. If any for-profit endeavors wish to be made in the future, royalties must be paid which will be agreed upon if the need ever arises for it.

The Second Life Ballet’s CafePress site (link redacted) must therefore cease the sale of its merchandise containing any content created by Cyanide Seelowe by March 31st, 2008.

Copyrights to the posters and logo can be found at the following web addresses:

~”Les Fleurs Rose” poster: http://cyanidebutterfly.deviantart.com/art/Les-Fleurs-Rose-poster-75811469
~”The Nut” poster: http://cyanidebutterfly.deviantart.com/art/quot-The-Nut-quot-Poster-71859393
~”Windows” poster: http://cyanidebutterfly.deviantart.com/art/quot-Windows-quot-Poster-v-1-0-56441425
~Second Life Ballet logo: http://cyanidebutterfly.deviantart.com/art/Second-Life-Ballet-Logo-55885634

Sincerely,

Cyanide Seelowe/Jackie Steffen
(RL contact information redacted)

A little more than half an hour later, at 10:07 PM, I received this notice in my email:

[20:06] Inarra Saarinen: You have been ejected from ‘SLB Productions’ by Inarra Saarinen.

48 hours later, I had not yet received a response from Inarra, so I sent a follow-up email:

Hey there Inarra:

If you would be so kind as to sign this agreement (by “sign” I mean just sending a return email stating that you agree with your RL name and contact info) by sometime on Monday, March 3rd, that would be fantastic. If you have any questions or concerns in regards to the agreement, I’d be happy to clarify. Thanks!

~Cyanide Seelowe
Founder, Virtual Artist Alliance
Admin, VirtualArtpedia (http://virtualartpedia.wikisite.com)

Several days later, without a response, I sent Inarra a Second Life IM (she was offline at the time, unfortunately) requesting that she respond to my emails:

[2008/03/05 14:35] Cyanide Seelowe: Hey Inarra: I need you to sign that agreement that I sent you in email. If you didn’t recieve it, I’d be more than happy to resend it, or if you have any questions or concerns about it, I’d be more than happy to discuss them. Either way, you need to respond to me. Thank you.
[2008/03/05 14:35] Second Life: User not online – message will be stored and delivered later.

I understand that offline Ims are not the most efficient way of getting a hold of someone in Second Life… but I was left with no choice at the point, since I only have one email address with which to get a hold of Inarra.

As of this point, I still have not received any communication or response to these mails from Inarra or acknowledgment of my rights to the work.

This whole situation is making me regret not drawing up the agreement when I first started working with them. The lack of attention, the ignorance of an obviously important issue for any artist– it’s one of the reasons I left in the first place. There was no apparent appreciation for the volunteer efforts, and it’s becoming increasingly clear that I will have to take legal action just to ensure that a simple agreement that is beneficial to BOTH parties gets signed.

Tonight I will be crafting emails and sending take-down notices to Linden Labs, Cafe Press and the hosting service for the Second Life Ballet website asking for the removal of my copyrighted materials.

Now, I realize that there may appear to be a dichotomy between my situation and my previous comments on Richard Minsky’s trademark of the term “slart”– the difference, as I see it, is that the Second Life Ballet logo and all other materials that I created are unique creations. The term “slart” was and continues to be a commonly used term within the Second Life art community that predates Minsky’s attempt to trademark it for his own purposes.

The lesson here? Whether you are a volunteer or an employee, always-ALWAYS- draw up an agreement to protect yourself and your art.

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Photohunt comeback a success!

February 28, 2008

 

Those of you who know me will know that I measure success very loosely when it comes to events like this– if we get a small handful of people (say, three or four) and facilitate their ability to network and share knowledge with each other, then whatever event it is will have been a huge success in my mind.

Well, tonight’s Photohunt, our first that we opened to the public, successfully attracted  a total of fourteen people, contestants and spectators alike! And the snapshots that were taken were excellent, to boot!

You should totally check out the winners for this and last week’s Photohunt matches. Coming soon: a Photohunt gallery expansion to accomodate winners and Moderator picks. Stay tuned!

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PhotoHunt is back!

February 17, 2008

Very few people out there will remember my efforts to begin the PhotoHunt a little less than a year ago… the result was a bit of an unorganized and discouraging mess, but I’m glad to say that I’ve got my shit together this time around!

With the help of Dale Innis and Welcome Doobie, the Virtual Artist Alliance will be able to hold the PhotoHunt event with very few, if any hitches this time. Dale has created a submission/voting system which is simple enough for nearly anyone to understand, so the game won’t be limited to people who are fluent with Second Life functions. Welcome built most of the new gallery which will host the matches and designed the incredibly sexy Photohunt logotype that you see in the snapshot above.

Our first trial run will be taking place on Sunday, February 17th and 6PM SLT (tomorrow!) and will be limited exclusively to VAA members– this way I can get bug testing and feedback in a controlled environment. I can’t wait to see how this turns out! After that, assuming the trial run goes well, I’ll be opening up the event to anyone and everyone willing to participate!

PhotoHunt Gallery

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Windlight Makes for Great Snapshots

February 14, 2008

This might be a great big “duh” for people who have seen the amazing environments that Windlight provides– beautiful sunsets, moody (and accurate) lighting, rolling clouds– but have you actually tried playing with the environment editors? They’re fantastic!

If you’re a Second Life snapshot artist (I have a bit of a problem calling this art form “photography”, because we are not actually playing with light… it’s a technical thing, you see) I urge you to open up your Environment editors and start moving those sliders around! You can change anything from the fluffiness of the clouds to the color of the ambient light, to the size and position of the sun in the sky– with such god-like powers resting dormant in a drop-down menu, how can one resist?

These are some examples I’ve come up with– all of the following snapshots were taken entirely in Windlight with no outside manipulation. It’s amazing to me how quickly the mood of a picture can change by doing something as simple as changing the sky color or flaring out the sun:

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Insomnia and the Consequences Thereof

January 28, 2008

No, no, that’s not fair to the people who actually suffer from sleeping disorders– I don’t actually have insomnia. I just have a 3rd shift sleeping schedule. I have no idea why, to be honest… I don’t actually work third shift, I just seem to have a strange aversion to what precious little daylight there is during Wisconsin winters. But that is neither Here nor There.

Tonight was my poster deadline for SLB Production’s latest project “Les Fleurs Rose” (don’t ask me what the production is about– from what I can see, it’s all about good old fashioned ass-shaking with a little ballet thrown in for artistic measure). With the deadline came the usual few changes to the original design, creation of playbill page blanks, yada yada– I won’t bore you with details. The long and the short of it is that I procrastinated a bit too long (thanks to Welcome Doobie and our adventures with Keystone Bouchard/Fumon Kubo’s reflexive architecture scripts), and working on the materials into the night charged my brain up just enough for it to lower “sleep” on its priority list a few pegs. What-ever is a SL-addicted girl to do?

Clean out her inventory, of course.

Or, rather, continue cleaning it out.  I’ve been at it for months now, and I have yet to see the bottom of this expansive list of crap I’ve accumulated since my rezz-date. Tonight’s task was to sort through the new freebie hair I had gotten from ETD in the hairspray sim– an excellent find, by the way: 5 awesome hairstyles with well over 50 colors a piece, L$1 each– and to begin work on visiting/sorting/deleting my constantly-growing list of landmarks. Please note the disdainful look my avatar is giving my cursor as I make my futile attempts at organization.

Visitation of a few landmarks in my inventory eventually brought me to the Think Tank gallery, owned by Robbie Mimistrobel. What was meant to be a quick jaunt inside to tell whether it was a single or multi-artist gallery would turn into a 30 minute stroll through some very interesting installations. “Human Inferno“, “Invasion“, and “Trans-F-ormation” proved to be intriguing bits of art that explore the fine line between the virtual self and the real self (as well as the weird flickering effect that overlapping textures in-world creates). I’d recommend checking it out, if for no other reason than to check out the gallery itself. Nothing terribly innovative in terms of SL architecture, but detailed and pretty to look at, nonetheless– you can find the landmark in my BlogHUD, the widget for which is in the right-hand column of this page.

I decided to give up on all that when my SL decided to crash on me for the n’th time today– I can take a hint, darling, I can take a hint.

Oh, by the by… I know my blog title advertises that I’m supposed to “balance my First and Second Lives”, and I’ve been doing a terrible job of that. So I’ll announce that I’ll be returning to school this Thursday, attending the Milwaukee Area Technical College for Saturated Market Job Hunting (i.e. Graphic Design). I look forward to teaching fresh-out-of-high-school 18 year olds what a real critique is >D